Asylum Dev Diary 102
As the pandemic rolls on in the UK (and the world), and with myself stuck at home, I decided to press ahead with Asylum development instead of waiting for the no doubt delayed GMS 2.3 update. I’ll just have to work around the much needed features.
Yesterday I went through the game as it stands and tidied up some bits and pieces and started to make a list of the next things I need to do. The list is quite extensive but it gives me a good plan to stick to over the following weeks.
Today I went back through my game plan document (which details every major area and story detail) to remind myself of what area will be required next.
This week I am going to start mapping out some more of the floors and start thinking about the puzzles I can add to these areas.