Reflex 2020

Reflex – Dev Diary 7

August 9, 2020

This week in the UK the weather has been very hot which restricts the amount of time I can bear being in my study. So, development on both titles has been a lot lower than usual. For Reflex there was a small bug fix session to correct an issue with the rotateable reflector, and also… [Read More]

Reflex – Dev Diary 6

August 2, 2020

Lots of tweaks and additions this week. Tutorials that are displayed before playing the active level can now be device dependant. This is a change I made when a friend of mine was playing an early build on my Android tablet and he seemed confused when the instructions for panning the screen starts mentioning the… [Read More]

Reflex – Dev Diary 5

July 26, 2020

With a new week came a new Beta that fixed the YYC native compiler in GMS 2.3 Beta. So, I was able to fully compile Reflex and run it at full speed on Android. Everything is looking really good. One important change is the way movements are calculated, originally they all used the usual frame… [Read More]

Reflex – Dev Diary 4

July 19, 2020

Reflex development is going extremely well. Tons of new stuff has been added and tweaked in the game and I’m at the stage now where I can start fleshing out levels. Each level in the new Reflex can now consist of multiple stages. So, there are some levels that contain an exit marker that requires… [Read More]

Reflex – Dev Diary 3

July 12, 2020

Another strong week for development of Reflex. This week I wanted to start putting together the flow of the game. That being the various menu screens required to guide the player through to a level and also to start introducing the objectives into the game. The first thing I had to do was to create… [Read More]

Reflex – Dev Diary 2

June 30, 2020

Right, here we go then. The first official dev diary for Reflex 2020. Firstly, the game development is going extremely well, even with me using GMS2.3 Beta (see Asylum dev diary for issues there). Reflex, is a casual puzzle game that involves using and adding different ’tiles’ to the level to guide a missile towards… [Read More]

Reflex – Dev Diary 1

June 18, 2020

While the GMS2.3 beta is causing headaches for the Asylum development I have been playing around with creating a prototype for a new Reflex game. For those that do not know; Reflex was a game I created in 2000 (20 years ago). It is a top-down puzzle game that involves firing a missile into a… [Read More]