Latest news

Reflex (Free Game)

May 26, 2020

Every now and then I’m asked if I have the full version of Reflex (on of the first PC games I created back in 2000). Over the years I’ve searched through many, many boxes in my loft and couldn’t find it. My PC file archives only seemed to have the demo version installer and it… [Read More]

Asylum Dev Diary 105 – GMS 2.3

May 23, 2020

Finally I’ve got my hands on GameMaker Studio 2.3 Beta. Unfortunately it has not gone very well. Some new commands in GML have clashed with variable names in the game. This isn’t too much of a trouble and I was able to locate them and alter accordingly. The mouse interactions that occur when the player… [Read More]

Asylum Dev Diary 104 – Turning Heads

May 17, 2020

As I mentioned in the last dev diary I now have the feet, shoulders and head of the player character as separate elements that are animated in code instead of by spritesheets. This week I continued developing this to give the player a more fluid motion. When the player now looks around using the mouse… [Read More]

Asylum Dev Diary 103 – Footsteps

May 5, 2020

Development has been continuing during the lockdown from the coronavirus outbreak. Over the last week or so I’ve been updating a few of the sprites that didn’t look quite right. One of these is the janitor’s cart. Previously I had used a photo of the side of a cart taken from an image library. It… [Read More]

Asylum Dev Diary 102

April 7, 2020

As the pandemic rolls on in the UK (and the world), and with myself stuck at home, I decided to press ahead with Asylum development instead of waiting for the no doubt delayed GMS 2.3 update. I’ll just have to work around the much needed features. Yesterday I went through the game as it stands… [Read More]

Asylum Dev Diary 101 – kind of

February 16, 2020

Just a quick update this week. As I go through what I currently have for Asylum I have realised that I’m at the point where I need the Sequences feature for GMS2. Fortunately it should be out before the end of Q1, so shouldn’t be much longer now. The downside is I can’t really progress… [Read More]

Asylum Dev Diary 100

February 2, 2020

Wow, 100 development sessions. This week I have been playing through the first part of the game making sure things work correctly. Well, that was the idea. There were a few bugs to iron out. The triggers and blocked off areas were ignoring the fact the player had a torch after reloading a save point.… [Read More]

Asylum Dev Diary 99

January 26, 2020

Starting the year off with a couple of easy changes. The first puzzle that the player comes across is a keypad door. Initially I simply had the code on the floor (scratched) near the door as a sort of ‘this is the sort of thing you’re going to need to do’ start to the game.… [Read More]

Asylum Dev Diary 98

January 19, 2020

Welcome to 2020. Development has restarted for Asylum and I hope to have a proper update for you next week. This week I’ve been putting together a list of the bits and pieces I need to do next, this mainly includes replacing older graphics with final versions just to make everything look as best as… [Read More]

Asylum Dev Diary 97 – Head Changers

December 8, 2019

This week I had a number of tasks I wanted to get done, but as usual things go sideways and a few important bugs need to be dealt with. The game saves were playing up which meant that some game elements were not in the correct places when a game was reloaded. I wasn’t happy… [Read More]

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